How to have a text that can change in some layout ?
Hello again.
I want to have some non-editable text displayed on the layout, and be able to change the text content.
I tried class images/label.image, I can give a text at NewObject() , but then SetAttrs(label, LABEL_Text, "blabla", TAG_END) or the setGadgetAttribs() won't work. It is said in the doc it can only be set at OM_NEW.
So I may try string.gadget which is an editor, put it in read mode, but will it look like a label ?
What's the good manner ?
So under OS3.2 if I use "BUTTON_BevelStyle, BEVEL_Label", inside NewObject() : big problems, ...
EDIT: AAARG it's BUTTON_BevelStyle, BVS_NONE, ok.
I missed the attribs and the values reading label.h
So now, background of the button is color 0, not the layout image, and when I click my "label button" still goes blue.
Any idea to get closer to my "dynamic label" goal ?
No more clipping bug also.
Ok, so to finish... This does Coffe:
app->label2 = NewObject( NULL, "button.gadget",
GA_DrawInfo,(ULONG) app->drawInfo,
BUTTON_BevelStyle,BVS_NONE,
BUTTON_Transparent, TRUE,
BUTTON_Justification, BCJ_CENTER,
GA_Text,(ULONG)"...",
TAG_END);
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This is a common question. The best thing to use for this is a button gadget without a border. That way you can update the text with SetAttr(). A label image is meant to remain static.