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NAME

ADCMD_ALLOCATE
allocate a set of audio channels

FUNCTION

ADCMD_ALLOCATE is a command that allocates multiple audio channels. ADCMD_ALLOCATE takes an array of possible channel combinations (ioa_Data) and an allocation precedence (ln_Pri) and tries to allocate one of the combinations of channels.

If the channel combination array is zero length (ioa_Length), the allocation succeeds; otherwise, ADCMD_ALLOCATE checks each combination, one at a time, in the specified order, to find one combination that does not require ADCMD_ALLOCATE to steal allocated channels.

If it must steal allocated channels, it uses the channel combination that steals the lowest precedence channels.

ADCMD_ALLOCATE cannot steal a channel of equal or greater precedence than the allocation precedence (ln_Pri).

If it fails to allocate any channel combination and the no-wait flag (ADIOF_NOWAIT) is set ADCMD_ALLOCATE returns a zero in the unit field of the I/O request (io_Unit) and an error (IOERR_ALLOCFAILED). If the no-wait flag is clear, it places the I/O request in a list that tries to allocate again whenever ADCMD_FREE frees channels or ADCMD_SETPREC lowers the channels' precedences.

If the allocation is successful, ADCMD_ALLOCATE checks if any channels are locked (ADCMD_LOCK) and if so, replies (ReplyMsg) the lock I/O request with an error (ADIOERR_CHANNELSTOLEN). Then it places the allocation I/O request in a list waiting for the locked channels to be freed. When all the allocated channels are un-locked, ADCMD_ALLOCATE:

If channels are allocated with a non-zero allocation key, ADCMD_ALLOCATE allocates with that same key; otherwise, it generates a new and unique key.

ADCMD_ALLOCATE is synchronous:

. if the allocation succeeds and there are no locked channels to be

stolen, or

. if the allocation fails and the no-wait flag is set.

In either case, ADCMD_ALLOCATE only replies (mn_ReplyPort) if the quick flag (IOF_QUICK) is clear; otherwise, the allocation is asynchronous, so it clears the quick flag and replies the I/O request after the allocation is finished. If channels are stolen, all audio device commands return an error (IOERR_NOALLOCATION) when the former user tries to use them again. Do not use ADCMD_ALLOCATE in interrupt code.

If you decide to store directly to the audio hardware registers, you must either lock the channels you've allocated, or set the precedence to maximum (ADALLOC_MAXPREC) to prevent the channels from being stolen.

Under all circumstances, unless channels are stolen, you must free (ADCMD_FREE) all allocated channels when you are finished using them.

INPUTS

io_Message.mn_Node.ln_Pri
Allocation precedence (-128 thru 127)

mn_ReplyPort
Pointer to message port that receives I/O request after the allocation completes is asynchronous or quick flag (ADIOF_QUICK) is set

io_Device
Pointer to device node, must be set by (or copied from I/O block set by) OpenDevice function

io_Command
Command number for ADCMD_ALLOCATE

io_Flags
Flags, must be cleared if not used: IOF_QUICK - (CLEAR) reply I/O request

(SET) only reply I/O request only if

asynchronous (see above text)

ADIOF_NOWAIT
(CLEAR) if allocation fails, wait till is succeeds (SET) if allocation fails, return error (ADIOERR_ALLOCFAILED)

ioa_AllocKey
Allocation key, zero to generate new key; otherwise, it must be set by (or copied from I/O block set by) OpenDevice function or previous ADCMD_ALLOCATE command

ioa_Data
Pointer to channel combination options (byte array, bits 0 thru 3 correspond to channels 0 thru 3)

ioa_Length
Length of the channel combination option array (0 thru 16, 0 always succeeds)

RESULT

io_Unit
Bit map of successfully allocated channels (bits 0 thru 3 correspond to channels 0 thru 3)

io_Flags
IOF_QUICK flag cleared if asynchronous (see above text)

io_Error
error number: 0 - no error ADIOERR_ALLOCFAILED - allocation failed

ioa_AllocKey
Allocation key, set to a unique number if passed a zero and command succeeds