struct EGlyphEngine EEngine;
EEngine.ege_BulletBase = OpenLibrary(EngineName, 0);
if (!EEngine.ege_BulletBase)
EndGame(ERROR_LibOpen, EngineName, 0);
if (!EOpenEngine(&EEngine))
EndGame(ERROR_InternalCall, "EOpenEngine");
ESetInfo(&EEngine, OT_OTagPath, ...)
...
ECloseEngine(&EEngine);
CloseLibrary(EEngine->ege_BulletBase);