FreeGBuffers(anOb, rp, db)
void FreeGBuffers(
struct AnimOb *,
struct RastPort *, BOOL);
For each sequence of each component of the AnimOb, deallocate memory for:
-
SaveBuffer
-
BorderLine
-
CollMask and ImageShadow (point to same buffer)
if db is set (user had used double-buffering) deallocate:
GetGBuffers() graphics/gels.h graphics/rastport.h