pointer to ViewPort structure if vp = 0, sprite is positioned relative to View.
sprite
pointer to SimpleSprite structure
x
see next
y
new position relative to top of viewport or view.
RESULT
Calculate the hardware information for the sprite and place it in the posctldata array. During next video display the sprite will appear in new position.
BUGS
Sprites really appear one pixel to the left of the position you specify. This bug affects the apparent display position of the sprite on the screen, but does not affect the numeric position relative to the viewport or view. This behaviour only applies to SimpleSprites, not to ExtSprites.