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realtime.library
NAME
DeletePlayer
delete a player. (V37)
SYNOPSIS
DeletePlayer(player);
A0
VOID DeletePlayer(struct Player *);
FUNCTION
Deletes the specified player.
Flushes the conductor that the player was connected to if this is the last player connected to that conductor.
INPUTS
player
Player structure to delete, as allocated by
CreatePlayer()
. May be NULL, in which case this function does nothing.
SEE ALSO
CreatePlayer()